Ausm RSC-Forum:
Well, mates, here is Mantorp Park (no.2 Circuit), first version, ready for download. I copy here the readme, because it has important things. I want to say further something relevant thing ahead:
-Some people here don’t know/understand the concept of the constructive criticism and pass judgement on any track what you see. Unfortunately I don’t read the forum now, because whatever I ask/say or any topic what I open for a theme sink into the flame or somebody provoke me.
So, if you want to ask something in relation of this track, please write me an email or a private message or write in our league forum. Thanks gentleman.
GTL version is in development, so, coming soon.....
The readme:
"
Mantorp Park (No.2 Circuit)
Converted and fully re-worked by Alex73 (Alex Demko) from the HGTRR (Hungarian GTR Racers) with the full permission of the original converter for GTR (from Toca Race Driver), Simracer (Andrew Galbally). Many thanks for him for the permission. He gave me a very-very good base.
Whats’ new:
-fully multitexturized track
-dynamic lights and shadows
-nightlights
-new start and pit lights
-new textures and objects
-rolling start (with pace car) works
-I added two new animated flagmarshall for the start-finish straight
Warning: this interpretation of Mantorp is not 100% accurate. I decided to anspire to good lookig track layout of Mantorp and not to the accuracy. I had no time unfortunately to make from nothing the track and I took for a good idea to rebuild it with some „fantasy objects”. I hope that you take a liking to it and will make good races on it.
Credits and special thanks:
-Simracer (Andrew Galbally) for his GTR conversion
-Dave Noonan for all his tools
-Codemasters for the original track
-My beta testers, my fellow hungarian GTR and rFactor racers, Aesir Asgaard and b-type
Using: please respect me and my work (many-many hours and weeks to „strike” some more poly from the old TOCA track) and not modified any file in the 3D model and in the important files (SCN, AIW), because of the online mismatches. If you want to make/ask any updates, please write me an email. Thank you.
Known issues: not known.
Tests: I tested the track in several PC and in all shaders mode (DX7, DX8, DX9) with two vodeocard: Geforce 6800GT and 6800 Ultra.
-1280x1024 60-80fps with FULL detail 4x anisotropic filtering, with 15 cars 50 fps
-1600X1200 (with 6800 Ultra) 26-35 fps, with 15 cars is the same
Tha track has 3 points where the fps drop down, but I can nothing to do against this. I works a new scn file, with less lightning.
If you want put any questions, write on our league website (
http://ww.gtr-racers.hsw.hu) or contact to me in email: ------------
Have fun and enjoy!
Alex Demko"
The links:
http://rapidshare.de/files/14832322/Mantorp.rar.html
http://gtr-racers.hsw.hu/downloads.php?cat_id=3
http://www.megaupload.com/?d=70MZY4WB