Heute 10.04 soll eine neue Rennsimullation rauskommen, NetKar-Pro heist dieses Ding:
http://www.netkar-pro.com/eng/home.html
Features
- New DX9 graphics engine
- 2 new switchable sound engines
- New multiplayer engine
- New advanced tire math model
- Advanced aereodyinamic math model
- Support for professional data analisys through AIM-SportLine software
- Fully realistic onboard AIM display
- Fully clickable 3D cockpits
- Support for 3D view control devices (TrackIR)
- Ultra realistic setup and time management during races
- Advanced tire wear and management options
- 4 cars modeled after real similar counterparts' telemetry data and engineering consultants
- 4 tracks with 8 total variations
- More than 10 racing teams
- Garage
Some special features
> Interactive cockpit
netKar Pro allows user to immerse himself in the core of the simulation. The cockpits are conceived and modeled with high details and, for the first time in a racing simulation, the dashboard instruments are interactive: buttons and switches are "active", so that is possible to activate them by mouse, keyboard or game controller, like the most professional flight simulations.
> Dynamic visuals
Experience real time 3D view control in netKar PRO just by moving your head. Easily set how many degrees you want to turn your view to the left or right (and the speed of this
movement) using buttons on the game controller, or directly use Track IR technology: The only true 6 DOF head tracking system of its kind. TrackIR takes your nKPro experience to astonishing new levels of realism and immersion.
> Tyres
netKar Pro features dynamic tyre surfaces which change not only in behaviour but also in visual appearance as more and more track miles are added to their carcasses, when dirt build up occurs on the tyre and from punctures and tyre damage from contact.
With the tyre's visible appearance changing to reflect these changes, not only will the driver feel the differences but also will be able to see it, giving a whole new dimension to tyre management in simulated motorsports.
Cars
netKar PRO’s cars have been modelled using accurate telemetry data and engineering consultancy from their real-world counterparts. Their behaviour has been tested by professional racing drivers and race engineers to guarantee ultimate realism.
The physics engine manages a considerable amount of data, such as tyre temperature, chassis torque, weight distribution, suspension geometry, wheelbase, track, braking system characteristics and so on, in order to generate a precision never before experienced in a simulator. New cars and car topologies will be added in the future, to allow netKar PRO to satisfy any requirements of the sim-racing community.
F1600
1600cc 4cyl
450 Kg
111 Bhp@5000rpms
185 Nm@3900rpms
Rear wheel drive
FRONT SUSPENSION: Double wishbone
REAR SUSPENSION: Double wishbone
DIFFERENTIAL: Open
WHEELBASE: 2.255m
TRACK: 1.586m
WEIGHT DISTRIBUTION: 44% front
F1800
1800cc 4cyl
460 Kg
142 Bhp@5800rpms
201 Nm@4500rpms
Rear wheel drive
FRONT SUSPENSION: Double wishbone
REAR SUSPENSION: Double wishbone
DIFFERENTIAL: Salisbury
WHEELBASE: 2.255m
TRACK: 1.586m
WEIGHT DISTRIBUTION: 43% front
F2000
2000cc 4cyl
565Kg
193 Bhp@6500rpms
218 Nm@5400rpms
Rear wheel drive
FRONT SUSPENSION: Double wishbone (with monoshock)
REAR SUSPENSION: Double wishbone
DIFFERENTIAL: Salisbury
WHEELBASE: 2.575m
TRACK: 1.430m
WEIGHT DISTRIBUTION: 45% front
FTarget
2000cc 4cyl
550Kg
230 Bhp@5600rpms
320Nm@4900rpms
Rear wheel drive
FRONT SUSPENSION: Double wishbone (with monoshock)
REAR SUSPENSION: Double wishbone
DIFFERENTIAL: Salisbury
WHEELBASE: 2.675m
TRACK: 1.520m
WEIGHT DISTRIBUTION: 41% front
Das hört sich ja alles gut an, und es sind schon ca 15 Strecken verfügbar neben den 4 Srtecken (8 Variationen) die im Spiel integriert sind.
Leider ist es ein Spiel ohne Lizenzen.
Bin mal gespannt, mit dem Download der heute erscheinen soll kann man ohne freizuschalten die Demovesion spielen. Ich werds mir auf jeden Fall anschauen.